suggested default settings for hosting this map (if an entry is not used settings stay untouched) (same variables as in registry) multiple videos can be added by writing instead: links to ingame videos of the map for example on youtube. 0 0 0 0 will disable the maparea functionality
url where it could be checked if an update is required url where the map can be downloaded or updated homepage or e-mail (starts with mailto://) Readme-abc = rocket_chamber_replacewithlanguage.txt multiple authors can be added by writing instead:
GTA 2 version which is required to play this map not sure if short versions would be better than complete names list of all occuring weapons and items on the map. discussion about which categories to use: LongDesc = A small rocket arena themed like the game Portal. version numbering of the mmp file standard, if something changes later eg: Audio/rocha_de would be german Audio/rocha_es would be spanish the base foldername for multilanguage support. eg: rocha_de.gxt would be german rocha_es.gxt would be spanish the base filename for multilanguage support. eg: rocha_de.raw would be german rocha_es.raw would be spanish default: basename(STYFile).raw if not existent, the default vike set gta to use. mmp file of this map but the original would not have had all entries): Here the current suggestion-example (this is not the actual. That would also reduce the chicken or the egg problem with features. Then everyone who wants can write down information now and when a feature get implemented there is no need to update the map. I just thought it would be good if standards are discussed now. I'm going to store information about my maps there anyway instead of a readme file. It's only about, if when they can become useful at some time, how the information should be organized into which entries. This is primary not about if applications should implement features that use these entries. I think there can be stored more information.Įdit: supports most of them already and TM is planing to add compatibility to many of them too in his editor. Maps with multiple scr files can also be made to work with only one scr: Keep the one with the biggest playercount and if your script crashes with different player counts use "IF (CHECK_CHARACTER_HEALTH(p1, 0))" for every command that has to do with that player.Īt the moment there are 2 new entries available: GCIFile & GXTFile, added with vike's modification. It is the only gta file that can be opened with a normal text editor The mmp file as central storage point for all types of information about a map. mmp files there is, in my opinion, a great opportunity to use Since, thanks to Vike, it is no longer required to have 6.